EA Eliminates BioWare After Three Decades of Franchise Development
The publisher is shuttering its flagship studio to concentrate resources on Battlefield, Marvel, and new sports titles, effectively ending early work on the upcoming Mass Effect installment.
By Yasmin Farouk ·

The gaming industry has witnessed significant consolidation in recent years, with major publishers frequently restructuring their internal studios to align with shifting market priorities. On October 22, 2026, Electronic Arts officially announced the closure of BioWare, a development studio that has operated for more than 30 years and produced several of the most recognized role-playing franchises in video game history.
The decision was communicated to staff via an internal letter, confirming the end of the Edmonton-based studio’s operations. Along with the closure, EA confirmed that early development on the next entry in the Mass Effect series has been canceled. While the next game in the series was first teased in late 2020 and followed by the release of the Legendary Edition remaster in 2021, the project had remained in a state of quiet development for several years prior to this announcement.
BioWare, which was acquired by EA in 2008, is widely credited with defining the modern action role-playing genre through titles such as Mass Effect, Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate. Despite its legacy, the studio’s most recent major release, Dragon Age: The Veilguard, launched in 2024. EA noted that the title engaged approximately 1.5 million players during its first quarter, a figure the company described as falling nearly 50% below its internal expectations.
In the letter to employees, EA referred to BioWare as a “legendary studio” but stated that the company had decided not to move forward with the current Mass Effect project. The publisher emphasized that only a small team had been working on the early stages of that game. BioWare general manager Gary McKay had previously indicated that the project did not require support from the full studio, noting that colleagues were being matched with other teams within EA as the core development group continued its work.
As part of its broader strategic pivot, EA is redirecting its focus toward three primary pillars: Deepen Our Core, Expand Our Reach, and Transform Our Business. The company is placing new emphasis on its existing franchises, specifically Battlefield, which it described as a “great success” with Battlefield 6. Other key priorities include the expansion of Apex Legends modes, the development of a Marvel’s Iron Man title, and the next entry in the Star Wars Jedi series.
Under the EA Sports division, the company is also advancing “Project Gridiron,” a social-first, open-world experience focused on American football. Additionally, a revival of the Fight Night fighting game franchise is currently in pre-production. EA also confirmed that it intends to prioritize efforts on “Project Evergreen,” a new initiative for The Sims franchise, ensuring that its consumer simulation titles remain a central part of its portfolio.
The closure of BioWare does not necessarily signal the permanent end of its associated franchises. Neither the Mass Effect nor the Dragon Age series has been declared dead, and the company did not specify which released games would be affected by the studio's dissolution. Employees who are impacted by the closure will be supported in exploring other opportunities within the EA organization, although the company did not provide a specific job count for the number of roles being eliminated.
This move aligns with a broader trend in the video game industry where major publishers are implementing cost-cutting measures to improve margins. For instance, Microsoft announced the elimination of 3,200 jobs within its Xbox division in July, citing low profit margins as a primary factor. EA’s decision to close BioWare appears to be part of a similar effort to streamline operations and double down on franchises that have demonstrated consistent commercial performance.
EA has not yet revealed specific release dates for its upcoming major titles. The company plans to discuss its future direction and the work ahead with its staff at a Global Town Hall meeting scheduled for November. For now, the closure marks a significant shift in EA’s development strategy, prioritizing its core strengths while shedding the development costs associated with its long-standing role-playing studio.
Source: Tom's Hardware





